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glext.h File Reference
#include <stddef.h>
Go to the source code of this file.
Defines
#define
APIENTRYP
APIENTRY *
#define
GLAPI
extern
#define
GL_GLEXT_VERSION
24
#define
GL_UNSIGNED_BYTE_3_3_2
0x8032
#define
GL_UNSIGNED_SHORT_4_4_4_4
0x8033
#define
GL_UNSIGNED_SHORT_5_5_5_1
0x8034
#define
GL_UNSIGNED_INT_8_8_8_8
0x8035
#define
GL_UNSIGNED_INT_10_10_10_2
0x8036
#define
GL_RESCALE_NORMAL
0x803A
#define
GL_TEXTURE_BINDING_3D
0x806A
#define
GL_PACK_SKIP_IMAGES
0x806B
#define
GL_PACK_IMAGE_HEIGHT
0x806C
#define
GL_UNPACK_SKIP_IMAGES
0x806D
#define
GL_UNPACK_IMAGE_HEIGHT
0x806E
#define
GL_TEXTURE_3D
0x806F
#define
GL_PROXY_TEXTURE_3D
0x8070
#define
GL_TEXTURE_DEPTH
0x8071
#define
GL_TEXTURE_WRAP_R
0x8072
#define
GL_MAX_3D_TEXTURE_SIZE
0x8073
#define
GL_UNSIGNED_BYTE_2_3_3_REV
0x8362
#define
GL_UNSIGNED_SHORT_5_6_5
0x8363
#define
GL_UNSIGNED_SHORT_5_6_5_REV
0x8364
#define
GL_UNSIGNED_SHORT_4_4_4_4_REV
0x8365
#define
GL_UNSIGNED_SHORT_1_5_5_5_REV
0x8366
#define
GL_UNSIGNED_INT_8_8_8_8_REV
0x8367
#define
GL_UNSIGNED_INT_2_10_10_10_REV
0x8368
#define
GL_BGR
0x80E0
#define
GL_BGRA
0x80E1
#define
GL_MAX_ELEMENTS_VERTICES
0x80E8
#define
GL_MAX_ELEMENTS_INDICES
0x80E9
#define
GL_CLAMP_TO_EDGE
0x812F
#define
GL_TEXTURE_MIN_LOD
0x813A
#define
GL_TEXTURE_MAX_LOD
0x813B
#define
GL_TEXTURE_BASE_LEVEL
0x813C
#define
GL_TEXTURE_MAX_LEVEL
0x813D
#define
GL_LIGHT_MODEL_COLOR_CONTROL
0x81F8
#define
GL_SINGLE_COLOR
0x81F9
#define
GL_SEPARATE_SPECULAR_COLOR
0x81FA
#define
GL_SMOOTH_POINT_SIZE_RANGE
0x0B12
#define
GL_SMOOTH_POINT_SIZE_GRANULARITY
0x0B13
#define
GL_SMOOTH_LINE_WIDTH_RANGE
0x0B22
#define
GL_SMOOTH_LINE_WIDTH_GRANULARITY
0x0B23
#define
GL_ALIASED_POINT_SIZE_RANGE
0x846D
#define
GL_ALIASED_LINE_WIDTH_RANGE
0x846E
#define
GL_CONSTANT_COLOR
0x8001
#define
GL_ONE_MINUS_CONSTANT_COLOR
0x8002
#define
GL_CONSTANT_ALPHA
0x8003
#define
GL_ONE_MINUS_CONSTANT_ALPHA
0x8004
#define
GL_BLEND_COLOR
0x8005
#define
GL_FUNC_ADD
0x8006
#define
GL_MIN
0x8007
#define
GL_MAX
0x8008
#define
GL_BLEND_EQUATION
0x8009
#define
GL_FUNC_SUBTRACT
0x800A
#define
GL_FUNC_REVERSE_SUBTRACT
0x800B
#define
GL_CONVOLUTION_1D
0x8010
#define
GL_CONVOLUTION_2D
0x8011
#define
GL_SEPARABLE_2D
0x8012
#define
GL_CONVOLUTION_BORDER_MODE
0x8013
#define
GL_CONVOLUTION_FILTER_SCALE
0x8014
#define
GL_CONVOLUTION_FILTER_BIAS
0x8015
#define
GL_REDUCE
0x8016
#define
GL_CONVOLUTION_FORMAT
0x8017
#define
GL_CONVOLUTION_WIDTH
0x8018
#define
GL_CONVOLUTION_HEIGHT
0x8019
#define
GL_MAX_CONVOLUTION_WIDTH
0x801A
#define
GL_MAX_CONVOLUTION_HEIGHT
0x801B
#define
GL_POST_CONVOLUTION_RED_SCALE
0x801C
#define
GL_POST_CONVOLUTION_GREEN_SCALE
0x801D
#define
GL_POST_CONVOLUTION_BLUE_SCALE
0x801E
#define
GL_POST_CONVOLUTION_ALPHA_SCALE
0x801F
#define
GL_POST_CONVOLUTION_RED_BIAS
0x8020
#define
GL_POST_CONVOLUTION_GREEN_BIAS
0x8021
#define
GL_POST_CONVOLUTION_BLUE_BIAS
0x8022
#define
GL_POST_CONVOLUTION_ALPHA_BIAS
0x8023
#define
GL_HISTOGRAM
0x8024
#define
GL_PROXY_HISTOGRAM
0x8025
#define
GL_HISTOGRAM_WIDTH
0x8026
#define
GL_HISTOGRAM_FORMAT
0x8027
#define
GL_HISTOGRAM_RED_SIZE
0x8028
#define
GL_HISTOGRAM_GREEN_SIZE
0x8029
#define
GL_HISTOGRAM_BLUE_SIZE
0x802A
#define
GL_HISTOGRAM_ALPHA_SIZE
0x802B
#define
GL_HISTOGRAM_LUMINANCE_SIZE
0x802C
#define
GL_HISTOGRAM_SINK
0x802D
#define
GL_MINMAX
0x802E
#define
GL_MINMAX_FORMAT
0x802F
#define
GL_MINMAX_SINK
0x8030
#define
GL_TABLE_TOO_LARGE
0x8031
#define
GL_COLOR_MATRIX
0x80B1
#define
GL_COLOR_MATRIX_STACK_DEPTH
0x80B2
#define
GL_MAX_COLOR_MATRIX_STACK_DEPTH
0x80B3
#define
GL_POST_COLOR_MATRIX_RED_SCALE
0x80B4
#define
GL_POST_COLOR_MATRIX_GREEN_SCALE
0x80B5
#define
GL_POST_COLOR_MATRIX_BLUE_SCALE
0x80B6
#define
GL_POST_COLOR_MATRIX_ALPHA_SCALE
0x80B7
#define
GL_POST_COLOR_MATRIX_RED_BIAS
0x80B8
#define
GL_POST_COLOR_MATRIX_GREEN_BIAS
0x80B9
#define
GL_POST_COLOR_MATRIX_BLUE_BIAS
0x80BA
#define
GL_POST_COLOR_MATRIX_ALPHA_BIAS
0x80BB
#define
GL_COLOR_TABLE
0x80D0
#define
GL_POST_CONVOLUTION_COLOR_TABLE
0x80D1
#define
GL_POST_COLOR_MATRIX_COLOR_TABLE
0x80D2
#define
GL_PROXY_COLOR_TABLE
0x80D3
#define
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
0x80D4
#define
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
0x80D5
#define
GL_COLOR_TABLE_SCALE
0x80D6
#define
GL_COLOR_TABLE_BIAS
0x80D7
#define
GL_COLOR_TABLE_FORMAT
0x80D8
#define
GL_COLOR_TABLE_WIDTH
0x80D9
#define
GL_COLOR_TABLE_RED_SIZE
0x80DA
#define
GL_COLOR_TABLE_GREEN_SIZE
0x80DB
#define
GL_COLOR_TABLE_BLUE_SIZE
0x80DC
#define
GL_COLOR_TABLE_ALPHA_SIZE
0x80DD
#define
GL_COLOR_TABLE_LUMINANCE_SIZE
0x80DE
#define
GL_COLOR_TABLE_INTENSITY_SIZE
0x80DF
#define
GL_CONSTANT_BORDER
0x8151
#define
GL_REPLICATE_BORDER
0x8153
#define
GL_CONVOLUTION_BORDER_COLOR
0x8154
#define
GL_TEXTURE0
0x84C0
#define
GL_TEXTURE1
0x84C1
#define
GL_TEXTURE2
0x84C2
#define
GL_TEXTURE3
0x84C3
#define
GL_TEXTURE4
0x84C4
#define
GL_TEXTURE5
0x84C5
#define
GL_TEXTURE6
0x84C6
#define
GL_TEXTURE7
0x84C7
#define
GL_TEXTURE8
0x84C8
#define
GL_TEXTURE9
0x84C9
#define
GL_TEXTURE10
0x84CA
#define
GL_TEXTURE11
0x84CB
#define
GL_TEXTURE12
0x84CC
#define
GL_TEXTURE13
0x84CD
#define
GL_TEXTURE14
0x84CE
#define
GL_TEXTURE15
0x84CF
#define
GL_TEXTURE16
0x84D0
#define
GL_TEXTURE17
0x84D1
#define
GL_TEXTURE18
0x84D2
#define
GL_TEXTURE19
0x84D3
#define
GL_TEXTURE20
0x84D4
#define
GL_TEXTURE21
0x84D5
#define
GL_TEXTURE22
0x84D6
#define
GL_TEXTURE23
0x84D7
#define
GL_TEXTURE24
0x84D8
#define
GL_TEXTURE25
0x84D9
#define
GL_TEXTURE26
0x84DA
#define
GL_TEXTURE27
0x84DB
#define
GL_TEXTURE28
0x84DC
#define
GL_TEXTURE29
0x84DD
#define
GL_TEXTURE30
0x84DE
#define
GL_TEXTURE31
0x84DF
#define
GL_ACTIVE_TEXTURE
0x84E0
#define
GL_CLIENT_ACTIVE_TEXTURE
0x84E1
#define
GL_MAX_TEXTURE_UNITS
0x84E2
#define
GL_TRANSPOSE_MODELVIEW_MATRIX
0x84E3
#define
GL_TRANSPOSE_PROJECTION_MATRIX
0x84E4
#define
GL_TRANSPOSE_TEXTURE_MATRIX
0x84E5
#define
GL_TRANSPOSE_COLOR_MATRIX
0x84E6
#define
GL_MULTISAMPLE
0x809D
#define
GL_SAMPLE_ALPHA_TO_COVERAGE
0x809E
#define
GL_SAMPLE_ALPHA_TO_ONE
0x809F
#define
GL_SAMPLE_COVERAGE
0x80A0
#define
GL_SAMPLE_BUFFERS
0x80A8
#define
GL_SAMPLES
0x80A9
#define
GL_SAMPLE_COVERAGE_VALUE
0x80AA
#define
GL_SAMPLE_COVERAGE_INVERT
0x80AB
#define
GL_MULTISAMPLE_BIT
0x20000000
#define
GL_NORMAL_MAP
0x8511
#define
GL_REFLECTION_MAP
0x8512
#define
GL_TEXTURE_CUBE_MAP
0x8513
#define
GL_TEXTURE_BINDING_CUBE_MAP
0x8514
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_X
0x8515
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
0x8516
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
0x8517
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
0x8518
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
0x8519
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
0x851A
#define
GL_PROXY_TEXTURE_CUBE_MAP
0x851B
#define
GL_MAX_CUBE_MAP_TEXTURE_SIZE
0x851C
#define
GL_COMPRESSED_ALPHA
0x84E9
#define
GL_COMPRESSED_LUMINANCE
0x84EA
#define
GL_COMPRESSED_LUMINANCE_ALPHA
0x84EB
#define
GL_COMPRESSED_INTENSITY
0x84EC
#define
GL_COMPRESSED_RGB
0x84ED
#define
GL_COMPRESSED_RGBA
0x84EE
#define
GL_TEXTURE_COMPRESSION_HINT
0x84EF
#define
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
0x86A0
#define
GL_TEXTURE_COMPRESSED
0x86A1
#define
GL_NUM_COMPRESSED_TEXTURE_FORMATS
0x86A2
#define
GL_COMPRESSED_TEXTURE_FORMATS
0x86A3
#define
GL_CLAMP_TO_BORDER
0x812D
#define
GL_COMBINE
0x8570
#define
GL_COMBINE_RGB
0x8571
#define
GL_COMBINE_ALPHA
0x8572
#define
GL_SOURCE0_RGB
0x8580
#define
GL_SOURCE1_RGB
0x8581
#define
GL_SOURCE2_RGB
0x8582
#define
GL_SOURCE0_ALPHA
0x8588
#define
GL_SOURCE1_ALPHA
0x8589
#define
GL_SOURCE2_ALPHA
0x858A
#define
GL_OPERAND0_RGB
0x8590
#define
GL_OPERAND1_RGB
0x8591
#define
GL_OPERAND2_RGB
0x8592
#define
GL_OPERAND0_ALPHA
0x8598
#define
GL_OPERAND1_ALPHA
0x8599
#define
GL_OPERAND2_ALPHA
0x859A
#define
GL_RGB_SCALE
0x8573
#define
GL_ADD_SIGNED
0x8574
#define
GL_INTERPOLATE
0x8575
#define
GL_SUBTRACT
0x84E7
#define
GL_CONSTANT
0x8576
#define
GL_PRIMARY_COLOR
0x8577
#define
GL_PREVIOUS
0x8578
#define
GL_DOT3_RGB
0x86AE
#define
GL_DOT3_RGBA
0x86AF
#define
GL_BLEND_DST_RGB
0x80C8
#define
GL_BLEND_SRC_RGB
0x80C9
#define
GL_BLEND_DST_ALPHA
0x80CA
#define
GL_BLEND_SRC_ALPHA
0x80CB
#define
GL_POINT_SIZE_MIN
0x8126
#define
GL_POINT_SIZE_MAX
0x8127
#define
GL_POINT_FADE_THRESHOLD_SIZE
0x8128
#define
GL_POINT_DISTANCE_ATTENUATION
0x8129
#define
GL_GENERATE_MIPMAP
0x8191
#define
GL_GENERATE_MIPMAP_HINT
0x8192
#define
GL_DEPTH_COMPONENT16
0x81A5
#define
GL_DEPTH_COMPONENT24
0x81A6
#define
GL_DEPTH_COMPONENT32
0x81A7
#define
GL_MIRRORED_REPEAT
0x8370
#define
GL_FOG_COORDINATE_SOURCE
0x8450
#define
GL_FOG_COORDINATE
0x8451
#define
GL_FRAGMENT_DEPTH
0x8452
#define
GL_CURRENT_FOG_COORDINATE
0x8453
#define
GL_FOG_COORDINATE_ARRAY_TYPE
0x8454
#define
GL_FOG_COORDINATE_ARRAY_STRIDE
0x8455
#define
GL_FOG_COORDINATE_ARRAY_POINTER
0x8456
#define
GL_FOG_COORDINATE_ARRAY
0x8457
#define
GL_COLOR_SUM
0x8458
#define
GL_CURRENT_SECONDARY_COLOR
0x8459
#define
GL_SECONDARY_COLOR_ARRAY_SIZE
0x845A
#define
GL_SECONDARY_COLOR_ARRAY_TYPE
0x845B
#define
GL_SECONDARY_COLOR_ARRAY_STRIDE
0x845C
#define
GL_SECONDARY_COLOR_ARRAY_POINTER
0x845D
#define
GL_SECONDARY_COLOR_ARRAY
0x845E
#define
GL_MAX_TEXTURE_LOD_BIAS
0x84FD
#define
GL_TEXTURE_FILTER_CONTROL
0x8500
#define
GL_TEXTURE_LOD_BIAS
0x8501
#define
GL_INCR_WRAP
0x8507
#define
GL_DECR_WRAP
0x8508
#define
GL_TEXTURE_DEPTH_SIZE
0x884A
#define
GL_DEPTH_TEXTURE_MODE
0x884B
#define
GL_TEXTURE_COMPARE_MODE
0x884C
#define
GL_TEXTURE_COMPARE_FUNC
0x884D
#define
GL_COMPARE_R_TO_TEXTURE
0x884E
#define
GL_BUFFER_SIZE
0x8764
#define
GL_BUFFER_USAGE
0x8765
#define
GL_QUERY_COUNTER_BITS
0x8864
#define
GL_CURRENT_QUERY
0x8865
#define
GL_QUERY_RESULT
0x8866
#define
GL_QUERY_RESULT_AVAILABLE
0x8867
#define
GL_ARRAY_BUFFER
0x8892
#define
GL_ELEMENT_ARRAY_BUFFER
0x8893
#define
GL_ARRAY_BUFFER_BINDING
0x8894
#define
GL_ELEMENT_ARRAY_BUFFER_BINDING
0x8895
#define
GL_VERTEX_ARRAY_BUFFER_BINDING
0x8896
#define
GL_NORMAL_ARRAY_BUFFER_BINDING
0x8897
#define
GL_COLOR_ARRAY_BUFFER_BINDING
0x8898
#define
GL_INDEX_ARRAY_BUFFER_BINDING
0x8899
#define
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
0x889A
#define
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
0x889B
#define
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
0x889C
#define
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
0x889D
#define
GL_WEIGHT_ARRAY_BUFFER_BINDING
0x889E
#define
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
0x889F
#define
GL_READ_ONLY
0x88B8
#define
GL_WRITE_ONLY
0x88B9
#define
GL_READ_WRITE
0x88BA
#define
GL_BUFFER_ACCESS
0x88BB
#define
GL_BUFFER_MAPPED
0x88BC
#define
GL_BUFFER_MAP_POINTER
0x88BD
#define
GL_STREAM_DRAW
0x88E0
#define
GL_STREAM_READ
0x88E1
#define
GL_STREAM_COPY
0x88E2
#define
GL_STATIC_DRAW
0x88E4
#define
GL_STATIC_READ
0x88E5
#define
GL_STATIC_COPY
0x88E6
#define
GL_DYNAMIC_DRAW
0x88E8
#define
GL_DYNAMIC_READ
0x88E9
#define
GL_DYNAMIC_COPY
0x88EA
#define
GL_SAMPLES_PASSED
0x8914
#define
GL_FOG_COORD_SRC
GL_FOG_COORDINATE_SOURCE
#define
GL_FOG_COORD
GL_FOG_COORDINATE
#define
GL_CURRENT_FOG_COORD
GL_CURRENT_FOG_COORDINATE
#define
GL_FOG_COORD_ARRAY_TYPE
GL_FOG_COORDINATE_ARRAY_TYPE
#define
GL_FOG_COORD_ARRAY_STRIDE
GL_FOG_COORDINATE_ARRAY_STRIDE
#define
GL_FOG_COORD_ARRAY_POINTER
GL_FOG_COORDINATE_ARRAY_POINTER
#define
GL_FOG_COORD_ARRAY
GL_FOG_COORDINATE_ARRAY
#define
GL_FOG_COORD_ARRAY_BUFFER_BINDING
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define
GL_SRC0_RGB
GL_SOURCE0_RGB
#define
GL_SRC1_RGB
GL_SOURCE1_RGB
#define
GL_SRC2_RGB
GL_SOURCE2_RGB
#define
GL_SRC0_ALPHA
GL_SOURCE0_ALPHA
#define
GL_SRC1_ALPHA
GL_SOURCE1_ALPHA
#define
GL_SRC2_ALPHA
GL_SOURCE2_ALPHA
#define
GL_TEXTURE0_ARB
0x84C0
#define
GL_TEXTURE1_ARB
0x84C1
#define
GL_TEXTURE2_ARB
0x84C2
#define
GL_TEXTURE3_ARB
0x84C3
#define
GL_TEXTURE4_ARB
0x84C4
#define
GL_TEXTURE5_ARB
0x84C5
#define
GL_TEXTURE6_ARB
0x84C6
#define
GL_TEXTURE7_ARB
0x84C7
#define
GL_TEXTURE8_ARB
0x84C8
#define
GL_TEXTURE9_ARB
0x84C9
#define
GL_TEXTURE10_ARB
0x84CA
#define
GL_TEXTURE11_ARB
0x84CB
#define
GL_TEXTURE12_ARB
0x84CC
#define
GL_TEXTURE13_ARB
0x84CD
#define
GL_TEXTURE14_ARB
0x84CE
#define
GL_TEXTURE15_ARB
0x84CF
#define
GL_TEXTURE16_ARB
0x84D0
#define
GL_TEXTURE17_ARB
0x84D1
#define
GL_TEXTURE18_ARB
0x84D2
#define
GL_TEXTURE19_ARB
0x84D3
#define
GL_TEXTURE20_ARB
0x84D4
#define
GL_TEXTURE21_ARB
0x84D5
#define
GL_TEXTURE22_ARB
0x84D6
#define
GL_TEXTURE23_ARB
0x84D7
#define
GL_TEXTURE24_ARB
0x84D8
#define
GL_TEXTURE25_ARB
0x84D9
#define
GL_TEXTURE26_ARB
0x84DA
#define
GL_TEXTURE27_ARB
0x84DB
#define
GL_TEXTURE28_ARB
0x84DC
#define
GL_TEXTURE29_ARB
0x84DD
#define
GL_TEXTURE30_ARB
0x84DE
#define
GL_TEXTURE31_ARB
0x84DF
#define
GL_ACTIVE_TEXTURE_ARB
0x84E0
#define
GL_CLIENT_ACTIVE_TEXTURE_ARB
0x84E1
#define
GL_MAX_TEXTURE_UNITS_ARB
0x84E2
#define
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
0x84E3
#define
GL_TRANSPOSE_PROJECTION_MATRIX_ARB
0x84E4
#define
GL_TRANSPOSE_TEXTURE_MATRIX_ARB
0x84E5
#define
GL_TRANSPOSE_COLOR_MATRIX_ARB
0x84E6
#define
GL_MULTISAMPLE_ARB
0x809D
#define
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
0x809E
#define
GL_SAMPLE_ALPHA_TO_ONE_ARB
0x809F
#define
GL_SAMPLE_COVERAGE_ARB
0x80A0
#define
GL_SAMPLE_BUFFERS_ARB
0x80A8
#define
GL_SAMPLES_ARB
0x80A9
#define
GL_SAMPLE_COVERAGE_VALUE_ARB
0x80AA
#define
GL_SAMPLE_COVERAGE_INVERT_ARB
0x80AB
#define
GL_MULTISAMPLE_BIT_ARB
0x20000000
#define
GL_NORMAL_MAP_ARB
0x8511
#define
GL_REFLECTION_MAP_ARB
0x8512
#define
GL_TEXTURE_CUBE_MAP_ARB
0x8513
#define
GL_TEXTURE_BINDING_CUBE_MAP_ARB
0x8514
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
0x8515
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
0x8516
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
0x8517
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
0x8518
#define
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
0x8519
#define
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
0x851A
#define
GL_PROXY_TEXTURE_CUBE_MAP_ARB
0x851B
#define
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
0x851C
#define
GL_COMPRESSED_ALPHA_ARB
0x84E9
#define
GL_COMPRESSED_LUMINANCE_ARB
0x84EA
#define
GL_COMPRESSED_LUMINANCE_ALPHA_ARB
0x84EB
#define
GL_COMPRESSED_INTENSITY_ARB
0x84EC
#define
GL_COMPRESSED_RGB_ARB
0x84ED
#define
GL_COMPRESSED_RGBA_ARB
0x84EE
#define
GL_TEXTURE_COMPRESSION_HINT_ARB
0x84EF
#define
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
0x86A0
#define
GL_TEXTURE_COMPRESSED_ARB
0x86A1
#define
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
0x86A2
#define
GL_COMPRESSED_TEXTURE_FORMATS_ARB
0x86A3
#define
GL_CLAMP_TO_BORDER_ARB
0x812D
#define
GL_POINT_SIZE_MIN_ARB
0x8126
#define
GL_POINT_SIZE_MAX_ARB
0x8127
#define
GL_POINT_FADE_THRESHOLD_SIZE_ARB
0x8128
#define
GL_POINT_DISTANCE_ATTENUATION_ARB
0x8129
#define
GL_MAX_VERTEX_UNITS_ARB
0x86A4
#define
GL_ACTIVE_VERTEX_UNITS_ARB
0x86A5
#define
GL_WEIGHT_SUM_UNITY_ARB
0x86A6
#define
GL_VERTEX_BLEND_ARB
0x86A7
#define
GL_CURRENT_WEIGHT_ARB
0x86A8
#define
GL_WEIGHT_ARRAY_TYPE_ARB
0x86A9
#define
GL_WEIGHT_ARRAY_STRIDE_ARB
0x86AA
#define
GL_WEIGHT_ARRAY_SIZE_ARB
0x86AB
#define
GL_WEIGHT_ARRAY_POINTER_ARB
0x86AC
#define
GL_WEIGHT_ARRAY_ARB
0x86AD
#define
GL_MODELVIEW0_ARB
0x1700
#define
GL_MODELVIEW1_ARB
0x850A
#define
GL_MODELVIEW2_ARB
0x8722
#define
GL_MODELVIEW3_ARB
0x8723
#define
GL_MODELVIEW4_ARB
0x8724
#define
GL_MODELVIEW5_ARB
0x8725
#define
GL_MODELVIEW6_ARB
0x8726
#define
GL_MODELVIEW7_ARB
0x8727
#define
GL_MODELVIEW8_ARB
0x8728
#define
GL_MODELVIEW9_ARB
0x8729
#define
GL_MODELVIEW10_ARB
0x872A
#define
GL_MODELVIEW11_ARB
0x872B
#define
GL_MODELVIEW12_ARB
0x872C
#define
GL_MODELVIEW13_ARB
0x872D
#define
GL_MODELVIEW14_ARB
0x872E
#define
GL_MODELVIEW15_ARB
0x872F
#define
GL_MODELVIEW16_ARB
0x8730
#define
GL_MODELVIEW17_ARB
0x8731
#define
GL_MODELVIEW18_ARB
0x8732
#define
GL_MODELVIEW19_ARB
0x8733
#define
GL_MODELVIEW20_ARB
0x8734
#define
GL_MODELVIEW21_ARB
0x8735
#define
GL_MODELVIEW22_ARB
0x8736
#define
GL_MODELVIEW23_ARB
0x8737
#define
GL_MODELVIEW24_ARB
0x8738
#define
GL_MODELVIEW25_ARB
0x8739
#define
GL_MODELVIEW26_ARB
0x873A
#define
GL_MODELVIEW27_ARB
0x873B
#define
GL_MODELVIEW28_ARB
0x873C
#define
GL_MODELVIEW29_ARB
0x873D
#define
GL_MODELVIEW30_ARB
0x873E
#define
GL_MODELVIEW31_ARB
0x873F
#define
GL_MATRIX_PALETTE_ARB
0x8840
#define
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
0x8841
#define
GL_MAX_PALETTE_MATRICES_ARB
0x8842
#define
GL_CURRENT_PALETTE_MATRIX_ARB
0x8843
#define
GL_MATRIX_INDEX_ARRAY_ARB
0x8844
#define
GL_CURRENT_MATRIX_INDEX_ARB
0x8845
#define
GL_MATRIX_INDEX_ARRAY_SIZE_ARB
0x8846
#define
GL_MATRIX_INDEX_ARRAY_TYPE_ARB
0x8847
#define
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
0x8848
#define
GL_MATRIX_INDEX_ARRAY_POINTER_ARB
0x8849
#define
GL_COMBINE_ARB
0x8570
#define
GL_COMBINE_RGB_ARB
0x8571
#define
GL_COMBINE_ALPHA_ARB
0x8572
#define
GL_SOURCE0_RGB_ARB
0x8580
#define
GL_SOURCE1_RGB_ARB
0x8581
#define
GL_SOURCE2_RGB_ARB
0x8582
#define
GL_SOURCE0_ALPHA_ARB
0x8588
#define
GL_SOURCE1_ALPHA_ARB
0x8589
#define
GL_SOURCE2_ALPHA_ARB
0x858A
#define
GL_OPERAND0_RGB_ARB
0x8590
#define
GL_OPERAND1_RGB_ARB
0x8591
#define
GL_OPERAND2_RGB_ARB
0x8592
#define
GL_OPERAND0_ALPHA_ARB
0x8598
#define
GL_OPERAND1_ALPHA_ARB
0x8599
#define
GL_OPERAND2_ALPHA_ARB
0x859A
#define
GL_RGB_SCALE_ARB
0x8573
#define
GL_ADD_SIGNED_ARB
0x8574
#define
GL_INTERPOLATE_ARB
0x8575
#define
GL_SUBTRACT_ARB
0x84E7
#define
GL_CONSTANT_ARB
0x8576
#define
GL_PRIMARY_COLOR_ARB
0x8577
#define
GL_PREVIOUS_ARB
0x8578
#define
GL_DOT3_RGB_ARB
0x86AE
#define
GL_DOT3_RGBA_ARB
0x86AF
#define
GL_MIRRORED_REPEAT_ARB
0x8370
#define
GL_DEPTH_COMPONENT16_ARB
0x81A5
#define
GL_DEPTH_COMPONENT24_ARB
0x81A6
#define
GL_DEPTH_COMPONENT32_ARB
0x81A7
#define
GL_TEXTURE_DEPTH_SIZE_ARB
0x884A
#define
GL_DEPTH_TEXTURE_MODE_ARB
0x884B
#define
GL_TEXTURE_COMPARE_MODE_ARB
0x884C
#define
GL_TEXTURE_COMPARE_FUNC_ARB
0x884D
#define
GL_COMPARE_R_TO_TEXTURE_ARB
0x884E
#define
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
0x80BF
#define
GL_COLOR_SUM_ARB
0x8458
#define
GL_VERTEX_PROGRAM_ARB
0x8620
#define
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
0x8622
#define
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
0x8623
#define
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
0x8624
#define
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
0x8625
#define
GL_CURRENT_VERTEX_ATTRIB_ARB
0x8626
#define
GL_PROGRAM_LENGTH_ARB
0x8627
#define
GL_PROGRAM_STRING_ARB
0x8628
#define
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
0x862E
#define
GL_MAX_PROGRAM_MATRICES_ARB
0x862F
#define
GL_CURRENT_MATRIX_STACK_DEPTH_ARB
0x8640
#define
GL_CURRENT_MATRIX_ARB
0x8641
#define
GL_VERTEX_PROGRAM_POINT_SIZE_ARB
0x8642
#define
GL_VERTEX_PROGRAM_TWO_SIDE_ARB
0x8643
#define
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
0x8645
#define
GL_PROGRAM_ERROR_POSITION_ARB
0x864B
#define
GL_PROGRAM_BINDING_ARB
0x8677
#define
GL_MAX_VERTEX_ATTRIBS_ARB
0x8869
#define
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
0x886A
#define
GL_PROGRAM_ERROR_STRING_ARB
0x8874
#define
GL_PROGRAM_FORMAT_ASCII_ARB
0x8875
#define
GL_PROGRAM_FORMAT_ARB
0x8876
#define
GL_PROGRAM_INSTRUCTIONS_ARB
0x88A0
#define
GL_MAX_PROGRAM_INSTRUCTIONS_ARB
0x88A1
#define
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
0x88A2
#define
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
0x88A3
#define
GL_PROGRAM_TEMPORARIES_ARB
0x88A4
#define
GL_MAX_PROGRAM_TEMPORARIES_ARB
0x88A5
#define
GL_PROGRAM_NATIVE_TEMPORARIES_ARB
0x88A6
#define
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
0x88A7
#define
GL_PROGRAM_PARAMETERS_ARB
0x88A8
#define
GL_MAX_PROGRAM_PARAMETERS_ARB
0x88A9
#define
GL_PROGRAM_NATIVE_PARAMETERS_ARB
0x88AA
#define
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
0x88AB
#define
GL_PROGRAM_ATTRIBS_ARB
0x88AC
#define
GL_MAX_PROGRAM_ATTRIBS_ARB
0x88AD
#define
GL_PROGRAM_NATIVE_ATTRIBS_ARB
0x88AE
#define
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
0x88AF
#define
GL_PROGRAM_ADDRESS_REGISTERS_ARB
0x88B0
#define
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
0x88B1
#define
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
0x88B2
#define
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
0x88B3
#define
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
0x88B4
#define
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
0x88B5
#define
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
0x88B6
#define
GL_TRANSPOSE_CURRENT_MATRIX_ARB
0x88B7
#define